Texturing in Google Sketch-Up has been an interesting process. In case you don’t know, I’m co-leading a team that aims to render the University of Ottawa campus in 3D for Google Earth.
Modeling a building is surprisingly easy. I use building outlines based from the Google Earth imagery to start it off. Then, using photographs, I model the building up. The real pain, however, is texturing.
In the majority of the cases, you can’t get a shot of the entire facade of the building from straight ahead. Obstructions in the form of other buildings prevent you from getting far enough to achieve such a thing. What I do is take a shot from the side:
[Image 1]
I then use Photoshop to correct the perspective:
[Image 2]
Finally, I make it all tilleable:
[Image 3]
Still, the results aren’t that great. Like I said, modeling is easy. Takes an hour, tops. Texturing? It took me five hours to make this building:
Comments
One response to “Texturing in Google Sketch-Up”
Great job. It took me 3 hours just to make a chair out of blocks when trying with Maya.