Author: Maëlys McArdle

  • Reminder for 2304 [Climatology] Class…

    The data for the latest climatology (soil temperature) lab can be found at the bottom of this main page, and by clicking here as well. Good luck on it.

    Update: It has been brought to my attention that the data for the second set (bare vs. soil w/ organic layer on top) has the depth levels reversed (so 1,2,4,8 should be 8,4,2,1).

  • Making a $2000 projector for $400…

    Tom’s Hardware has an article on how to build your own high end projector (a la 1024×768 resolution) for $400. It involves dismantling a cheap 15″ LCD, taping it to the top of an overhead projector, and adding computer fans to cool it down. Cool stuff!

  • RIAA – 1 | Our Future – 0

    Wired news has an article on a new copyright bill that the Senate is trying to pass:

    WASHINGTON — Several lobbying camps from different industries and ideologies are joining forces to fight an overhaul of copyright law, which they say would radically shift in favor of Hollywood and the record companies and which Congress might try to push through during a lame-duck session that begins this week.

    The Senate might vote on the Intellectual Property Protection Act, a comprehensive bill that opponents charge could make many users of peer-to-peer networks, digital-music players and other products criminally liable for copyright infringement. The bill would also undo centuries of “fair use” — the principle that gives Americans the right to use small samples of the works of others without having to ask permission or pay.

    As I said in other rants: the point of copyrights is to provide the author security on his/her work to assure proper profits, and to then, after a period of time, release the work under the “public domain” so that everyone may profit from the work. This assures that both the author and public profit. Fair use on the other hand, assures creative freedom by denying royalties on samples of an author’s work. This is necessary as it prevents overprofiting from coporations. For example, a documentary film maker who shoots a scene in a bar with a TV would not have to pay the $500,000 “Educational” liscence to Fox if the Simpsons so happened to be playing in the background at that time. It allows for the use of sampling in music (which oddly enough creates more profits for the businesses in return as well… Beastie Boys for example…)

    Under the new law, it would also make any information distribution system illegal if the person who developped it doesn’t monitor for copyright infringements. If this had been the case ten years ago, I begin to think that the internet as we have it today would not exist at all. The geniouses who brought it to the mainstream would have been locked up in jail. That’s a surefire way to promote innovation in this country: Jail people who invent stuff. Oh and welcome big brother: forcibly controlling content. That’s all it is. The case for financial losses due to piracy died out long ago.

    The law also makes it illegal to skip adds. That’s right folks: you have to use your VCR the way they tell you to, even if its for personal use! I completely understand that recording a movie on tape and then charging people to see it would be illegal. But unlike that circumstance of outright and true piracy (which I find to be unexcusable), private use implies no true tangible losses (nor to be honest: any theoretical ones either… would you not go buy Cheerios just because you skipped the Cheerios ad?)

    The future lies with information. Just look at most of the high-end industries today in North America and Europe. Information is all about distribution. The RIAA will do everything in its power to stop any innovation in this regard because it might (emphasis on “might”) inflict a 0.3% loss in sales. They don’t care about the artists: they give them virtually no money on each CD sold (the same CDs that they were found guilty of artificially boosting prices). This isn’t about piracy and the hurt artists. This is about the corporations that thrive through the exploitation of artists, and how they can sustain a certain level of greedy profits.

    I am Canadian. But I am very much involved with this american legal battleground as it is the front today in which all the injustices are occuring, and the front in which we can act to stop it.

     

  • Reminder of why I hate STEAM.

    I want to play Half-Life 2. It’s a game I bought. I want to play the offline, single player portion which has nothing to do with anything online. Will Valve let me play it? No. Why? Because their stupid [not to mention completely pointless] activation system sucks utter ass.

    I had it working earlier today. I guess too many people are playing/activating right now. You’re damn right I’m sour right now too: paying $60 for a broken product is not my idea of a good fun game.

  • Half-Life 2

    I’m usually not one to fall prey to hype. Nevertheless, Half-Life 2 does have extremely positive reviews, and a free Airflo Optical Mouse if bought at FutureShop… So I bought it! I can’t resist package deals. 

    Nevertheless, I will use this opportunity to rant off Valve. By God what is wrong with them. You now have to “activate” your copy of Half-Life 2 online in order to play it. There’s two things wrong with this. For one, if Valve goes under, a la Looking Glass Studios (the people that made the excellent System Shock 2), then the online servers that activate HL2 will not be up anymore. That means that no one will be able to play a legit copy of Half-Life 2. The only solution will be to use a crack, which should be available any moment now. Their idea is a pain in the butt (that’s why a whole other sleuth of companies [symantec] dropped required activations), and will not curb piracy (since the crack is available anyways). WTF. Plus, if Valve were to go under, then it would be illegal to even play HL2, since the required crack would be in violation of the DMCA (Digital Millenium Copyright Act which states that anything to curb any protection system is illegal.) The second problem with this is that Valve has extremely poor tech support. I lost my password for STEAM when I reinstalled the original Half-Life after a 1.5 year sabatical. I could not create a new account because my Half-Life product key was already associated to the account I had registered 2 years ago. Contacting Valve for help only yielded a generic and absolutely useless automated email. In other words: I was fuxorzed. I later found my account details in a really old text backup I had made. But the same level of service is to be expected for Half-Life 2. So what happens when Jo Blo forgets his username/password combo he used a long time ago when he decides to reinstall the game a matter of months down the road?

    Inside the box for Half-Life 2, you’ll find: 5 CDs in paper enveloppes, 1 ATI Advert sheet, and another sheet with instructions for “activating” your copy of Half-Life 2. There’s no manuals of any sorts. The CDs aren’t even in a case of sorts (a la Doom 3 or FarCry). Some call it efficient packaging. I simply call it a greedy way for Valve to shave a few bucks for the sake of selfishly over-profiting.

    Shame on Valve.

    This trend of really bad decisions has plagued them in the past. One only has to look at the letter of resignation posted on Planet Half-Life almost a year ago:

    Now that I’m leaving PlanetHalfLife and resigning as Site Director, I’d like to be a drama queen, burn a bridge or two, and possibly maybe explain a few things. I apologize in advance the incoherence of this babbling, but it’s not like you’re being forced to read this crap.

    I started PHL in 1998, just after Half-Life hit store shelves. Half-Life: Day One absolutely blew me away. It was incredible. The full game was even better. I loved everything about Half-Life and I threw myself into the community. I made maps, I wrote horrible fan fiction (Walter’s World), I spent hours playing HLDM (mostly on Gasworks). Half-Life is easily one of the best games of all-time (well, IMHO, at least) and nothing will ever change that.

    I reluctantly left PHL in 1999 due to my increasing workload. During my first stint at PHL, I was mildly irked by things like the TFC delay, PowerPlay, and the confusion over TF2 (it’s an expansion pack! Oh wait, it’s not!), but these were just minor inconveniences and as whole I liked the way Valve did business. Their support of the mod community in those early days is the reason why Half-Life is still so popular today.

    I quit GameSpy in 2000 and came back in mid-2002. When I took over PHL again, things had changed. Half-Life was clearly past its prime. Valve clearly wasn’t the same company it once was.

    In early April 2003, Half-Life 2 rumors started to leak out. Print magazines were given the exclusive on all Half-Life 2 information and online sites weren’t allowed to post screenshots or previews until 5/8/03. I felt this was a pretty stupid thing to do — forcing people to jump through hoops and hunt down low-quality, blurry magazine scans to get a glimpse of the sequel they’ve been waiting five years for — but hey, that’s just my opinion and I’m obviously biased about the viability of the print medium. Valve’s doing essentially the same thing again this year; print mags saw HL2 awhile back and that information will start trickling out shortly.

    I sat in on the first demonstration of HL2 at E3 2003 and was pretty damn impressed. When Gabe said that the game was coming out 9/30/03, I totally believed it. My interest in Half-Life had begun to wane, but that demo rekindled my interest in PHL in a huge way.

    Two months later, things started to get complicated. In mid-July I heard from multiple reliable sources that Half-Life 2 wasn’t going to make 9/30/03. Then I got hold of pretty conclusive evidence that Valve’s Doug Lombardi had flat out told print magazines (off the record, of course) to plan on pushing their reviews of Half-Life 2 back to the Holiday issues. Then in late July, Vivendi announced that Half-Life 2 would be delayed to the holidays. Since I knew the delay was coming, I jumped right on this and confidently reported it as fact.

    Unfortunately Valve — for whatever reason — refused to own up to the fact that Half-Life 2 was going to be delayed. Gabe made that ridiculous “First time I’ve heard about this” response, and other sites overreacted and assumed that this meant that Vivendi’s announcement was a mistake. This situation was further complicated by Vivendi’s backtracking: after Valve essentially refused to confirm the delay news, Vivendi was forced to (kind of) retract their original delay announcement. So tons of people incorrectly assumed this meant HL2 was still coming out on time.

    At this point, I was stuck: I knew Half-Life 2 was going to be delayed, and instead of backing down and keeping my mouth shut, I kept (loudly) proclaiming that HL2 was going to miss 9/30 while other sites kept reporting the exact opposite, This was very frustrating, and if you were around during this period of time, you’ll recall that I was acting like a real jerk. And to be fair to these other sites, they were being fed rather misleading information.

    Most of the above stuff I already talked about in this editorial from September, but there’s one key piece of information I left out: In August, I made a mistake. I was recruited to work on Prima’s Half-Life 2 Behind the Scenes book and signed an NDA. Now I was privy to all sorts of Half-Life 2 information and quickly became 100% sure the game was going to slip, but thanks to the NDA, I couldn’t say a damn thing about any of it. This was INCREDIBLY frustrating. I haven’t even mentioned I was (emphasis on was) working on the book until now, and even then I only mention it because word leaked out on some other forums recently and there’s no point in denying it.

    In late August at ECTS, Valve’s Doug Lombardi and Greg Coomer were both quoted as saying that the 9/30 release date was still happening. Lombardi told a co-worker of mine, to his face, that the game was still coming out September 30th worldwide. Some would call this marketing, but I’d call it lying.

    I visited Valve in early September to conduct interviews for the Behind the Scenes book. It was quite a bit of fun, but I was a little disturbed by a few things. I won’t get into the specifics, but information wasn’t matching up. Things said during the E3 demo turned out to be either misleading or untrue, for example. I don’t want to say exactly what kind of state the game was in when I was there, but you’ll recall that when other fan sites visited Valve later that month (BEFORE the source code leak, even), they were unable to see the game. Now, if the game was in a playable state and supposedly ready to go gold within a couple of days, don’t you think they would have shown it off?

    Then the source code leak happened. I feel sorry for Valve that this happened because there’s a possibility this could have a slightly negative on HL2 once it’s finally released, but they really should have taken more precautions in the network security department. At first, Valve claimed that only 1/3rd of the source code was stolen, but once people compiled working versions of the game, well…

    The Anonymous Leaker, despite being an asshole such as myself, was basically correct. HL2 wasn’t nearly as far along as Valve was hinting at, and a lot of the things Valve showed in the E3 demo were misrepresented. Did he really release all the work Valve had done on HL2? To be honest, I don’t know for sure. It’s a possibility. Valve certainly made little effort to dispute his claims.

    Valve didn’t announce that Half-Life 2 would be delayed until 9/23. This, to me, was inexcusable. It takes ten minutes to send out an email.

    OK, now you may be saying, “so what, why are you still crying about things that happened last year?” I think it’s important to reiterate this story because it shows what kind of company Valve is. I don’t feel they respect the community. If they did, they would have just confirmed Vivendi’s delay announcement in July instead of stringing people along.

    Where is Half-Life 2 now? Beats me. I haven’t kept up with the past 5-6 months of development and E3 is coming up anyway, so you’ll see for yourself. I do know that content has been cut from the game in an attempt to get it to ship sooner. Will it ship this year? I guess there’s a 50/50 chance, but keep in mind that this is the same company that took three years to add bots to a mod they didn’t even make and slap it in a box.

    Now, I could go on and on, talking about Steam, all the screw-ups with Counter-Strike: Condition Zero (I mean, JESUS, how do you declare a game GOLD, say it’s FINISHED, and then not ship it until NEARLY SIX MONTHS LATER?), how Valve has messed up their relationships with Ritual, Gearbox, Vivendi (do you think Vivendi is a big fan of Steam?), and ATI… I could point out all the things Valve said they’d do but didn’t, like releasing the HL2 benchmark or the SDK. I could whine on and on about how maddening it is to get flooded by mails from people complaining about how people can’t play Half-Life anymore thanks to Steam or how Valve’s customer support is non-existent. But the bottom line is this: I am not a fan of Valve anymore. I don’t believe a damn thing they say and I’m sick of their bullshit.

    Valve needs to learn how to properly communicate with their online fan base and treat their fans with respect. That means not telling your fans 7 days before the ship date that HL2 is delayed. That means not giving out vague “oh HL2 will be released this summer and by the way we didn’t say summer of what year and it’s always summer somewhere in the world so who knows LOL we’ll see!” answers to direct questions. That means not streaming a couple hundred megs of cache files to Steam user’s hard drives without their permission or knowledge.

    I feel most of the problems at Valve are due to the ineptitude of one individual in particular. I’m not going to name names, but you can probably guess who I’m talking about. This person is easily the worst person I’ve ever met during my time within the “video game industry,” and that’s saying a lot, considering that this business is filled with superstar jerkwads like… well… me. I don’t feel that he does his job properly, and he isn’t what I’d consider to be a decent, trustworthy, or moral human being.

    Plus, Valve has gone over my head a couple of times and interfered (or attempted to interfere) with the content of this site, which I think is pretty sad. Forum posts of mine have been deleted on their orders and I’ve been forced to edit news posts because Valve didn’t care for the information or opinions I was sharing. I’m sure they’ll complain about this post and attempt to get it yanked, but I don’t care.

    Don’t get me wrong, Valve has some of the most talented developers in the industry. Some really great people who I respect immensely work there. It’s a shame that most of these guys have been working hard for years on projects that have yet to see the light of day. There are just a few bad apples spoiling the soup. Or something.

    Oh man, this is possibly the most scary, convoluted thing I’ve ever written. ANYWAYS, it’s obvious that I have no business running a site like PlanetHalfLife when it’s obvious this crap has made me CRAZY INSANE, so it’s time to give up my silly little crusade of constantly telling people that they’re wrong and turn the site over to more professional management with a better attitude and perspective than myself. Jabberwocky will be taking over PHL and I’m sure you’ll see plenty of other new faces on the site as well.

    A few more things: First, I’d like to publicly apologize to Pratt for a comment I made in the forums which seemed to imply that he wasn’t reporting news properly. I was wrong, and he has the right idea. Secondly, I’d like to thank the HL2.net forums for their… enthusiasm… and some of the most hilarious things I’ve ever read. I’ll never forget that thread where somebody compared me to Hitler for saying that Half-Life 2 would be delayed last year. Lastly, I’d like to thank all the PHL readers who have put up with the peculiar brand of garbage I’ve been dishing out the past couple years and for suffering through those “funny” flash movies of mine.

    Half-Life 2 will almost certainly be a great game once it’s released and I can’t wait to play it. Be patient, don’t believe everything you read, think for yourself, and remember that history has a habit of repeating itself. Repeating itself. Repeating itself. THE END.

    Valve is a victim of their own success.

    Do you guys remember the whole “Gold, Silver, Bronze” edition of Half-Life that was originally planned? The Bronze copy having no mod support? I mean what kind of game company would charge to even let other people selfessly make/play content for a game. I say “selflessly” because its illegal for one to require people to pay for a mod, else royalties would be due. It’s all about the lies, which is all about the greed.

    Now pardon me as I am a hypocritical bitch and go play some Half-Life 2.