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  • Half-Life 2

    I’m usually not one to fall prey to hype. Nevertheless, Half-Life 2 does have extremely positive reviews, and a free Airflo Optical Mouse if bought at FutureShop… So I bought it! I can’t resist package deals. 

    Nevertheless, I will use this opportunity to rant off Valve. By God what is wrong with them. You now have to “activate” your copy of Half-Life 2 online in order to play it. There’s two things wrong with this. For one, if Valve goes under, a la Looking Glass Studios (the people that made the excellent System Shock 2), then the online servers that activate HL2 will not be up anymore. That means that no one will be able to play a legit copy of Half-Life 2. The only solution will be to use a crack, which should be available any moment now. Their idea is a pain in the butt (that’s why a whole other sleuth of companies [symantec] dropped required activations), and will not curb piracy (since the crack is available anyways). WTF. Plus, if Valve were to go under, then it would be illegal to even play HL2, since the required crack would be in violation of the DMCA (Digital Millenium Copyright Act which states that anything to curb any protection system is illegal.) The second problem with this is that Valve has extremely poor tech support. I lost my password for STEAM when I reinstalled the original Half-Life after a 1.5 year sabatical. I could not create a new account because my Half-Life product key was already associated to the account I had registered 2 years ago. Contacting Valve for help only yielded a generic and absolutely useless automated email. In other words: I was fuxorzed. I later found my account details in a really old text backup I had made. But the same level of service is to be expected for Half-Life 2. So what happens when Jo Blo forgets his username/password combo he used a long time ago when he decides to reinstall the game a matter of months down the road?

    Inside the box for Half-Life 2, you’ll find: 5 CDs in paper enveloppes, 1 ATI Advert sheet, and another sheet with instructions for “activating” your copy of Half-Life 2. There’s no manuals of any sorts. The CDs aren’t even in a case of sorts (a la Doom 3 or FarCry). Some call it efficient packaging. I simply call it a greedy way for Valve to shave a few bucks for the sake of selfishly over-profiting.

    Shame on Valve.

    This trend of really bad decisions has plagued them in the past. One only has to look at the letter of resignation posted on Planet Half-Life almost a year ago:

    Now that I’m leaving PlanetHalfLife and resigning as Site Director, I’d like to be a drama queen, burn a bridge or two, and possibly maybe explain a few things. I apologize in advance the incoherence of this babbling, but it’s not like you’re being forced to read this crap.

    I started PHL in 1998, just after Half-Life hit store shelves. Half-Life: Day One absolutely blew me away. It was incredible. The full game was even better. I loved everything about Half-Life and I threw myself into the community. I made maps, I wrote horrible fan fiction (Walter’s World), I spent hours playing HLDM (mostly on Gasworks). Half-Life is easily one of the best games of all-time (well, IMHO, at least) and nothing will ever change that.

    I reluctantly left PHL in 1999 due to my increasing workload. During my first stint at PHL, I was mildly irked by things like the TFC delay, PowerPlay, and the confusion over TF2 (it’s an expansion pack! Oh wait, it’s not!), but these were just minor inconveniences and as whole I liked the way Valve did business. Their support of the mod community in those early days is the reason why Half-Life is still so popular today.

    I quit GameSpy in 2000 and came back in mid-2002. When I took over PHL again, things had changed. Half-Life was clearly past its prime. Valve clearly wasn’t the same company it once was.

    In early April 2003, Half-Life 2 rumors started to leak out. Print magazines were given the exclusive on all Half-Life 2 information and online sites weren’t allowed to post screenshots or previews until 5/8/03. I felt this was a pretty stupid thing to do — forcing people to jump through hoops and hunt down low-quality, blurry magazine scans to get a glimpse of the sequel they’ve been waiting five years for — but hey, that’s just my opinion and I’m obviously biased about the viability of the print medium. Valve’s doing essentially the same thing again this year; print mags saw HL2 awhile back and that information will start trickling out shortly.

    I sat in on the first demonstration of HL2 at E3 2003 and was pretty damn impressed. When Gabe said that the game was coming out 9/30/03, I totally believed it. My interest in Half-Life had begun to wane, but that demo rekindled my interest in PHL in a huge way.

    Two months later, things started to get complicated. In mid-July I heard from multiple reliable sources that Half-Life 2 wasn’t going to make 9/30/03. Then I got hold of pretty conclusive evidence that Valve’s Doug Lombardi had flat out told print magazines (off the record, of course) to plan on pushing their reviews of Half-Life 2 back to the Holiday issues. Then in late July, Vivendi announced that Half-Life 2 would be delayed to the holidays. Since I knew the delay was coming, I jumped right on this and confidently reported it as fact.

    Unfortunately Valve — for whatever reason — refused to own up to the fact that Half-Life 2 was going to be delayed. Gabe made that ridiculous “First time I’ve heard about this” response, and other sites overreacted and assumed that this meant that Vivendi’s announcement was a mistake. This situation was further complicated by Vivendi’s backtracking: after Valve essentially refused to confirm the delay news, Vivendi was forced to (kind of) retract their original delay announcement. So tons of people incorrectly assumed this meant HL2 was still coming out on time.

    At this point, I was stuck: I knew Half-Life 2 was going to be delayed, and instead of backing down and keeping my mouth shut, I kept (loudly) proclaiming that HL2 was going to miss 9/30 while other sites kept reporting the exact opposite, This was very frustrating, and if you were around during this period of time, you’ll recall that I was acting like a real jerk. And to be fair to these other sites, they were being fed rather misleading information.

    Most of the above stuff I already talked about in this editorial from September, but there’s one key piece of information I left out: In August, I made a mistake. I was recruited to work on Prima’s Half-Life 2 Behind the Scenes book and signed an NDA. Now I was privy to all sorts of Half-Life 2 information and quickly became 100% sure the game was going to slip, but thanks to the NDA, I couldn’t say a damn thing about any of it. This was INCREDIBLY frustrating. I haven’t even mentioned I was (emphasis on was) working on the book until now, and even then I only mention it because word leaked out on some other forums recently and there’s no point in denying it.

    In late August at ECTS, Valve’s Doug Lombardi and Greg Coomer were both quoted as saying that the 9/30 release date was still happening. Lombardi told a co-worker of mine, to his face, that the game was still coming out September 30th worldwide. Some would call this marketing, but I’d call it lying.

    I visited Valve in early September to conduct interviews for the Behind the Scenes book. It was quite a bit of fun, but I was a little disturbed by a few things. I won’t get into the specifics, but information wasn’t matching up. Things said during the E3 demo turned out to be either misleading or untrue, for example. I don’t want to say exactly what kind of state the game was in when I was there, but you’ll recall that when other fan sites visited Valve later that month (BEFORE the source code leak, even), they were unable to see the game. Now, if the game was in a playable state and supposedly ready to go gold within a couple of days, don’t you think they would have shown it off?

    Then the source code leak happened. I feel sorry for Valve that this happened because there’s a possibility this could have a slightly negative on HL2 once it’s finally released, but they really should have taken more precautions in the network security department. At first, Valve claimed that only 1/3rd of the source code was stolen, but once people compiled working versions of the game, well…

    The Anonymous Leaker, despite being an asshole such as myself, was basically correct. HL2 wasn’t nearly as far along as Valve was hinting at, and a lot of the things Valve showed in the E3 demo were misrepresented. Did he really release all the work Valve had done on HL2? To be honest, I don’t know for sure. It’s a possibility. Valve certainly made little effort to dispute his claims.

    Valve didn’t announce that Half-Life 2 would be delayed until 9/23. This, to me, was inexcusable. It takes ten minutes to send out an email.

    OK, now you may be saying, “so what, why are you still crying about things that happened last year?” I think it’s important to reiterate this story because it shows what kind of company Valve is. I don’t feel they respect the community. If they did, they would have just confirmed Vivendi’s delay announcement in July instead of stringing people along.

    Where is Half-Life 2 now? Beats me. I haven’t kept up with the past 5-6 months of development and E3 is coming up anyway, so you’ll see for yourself. I do know that content has been cut from the game in an attempt to get it to ship sooner. Will it ship this year? I guess there’s a 50/50 chance, but keep in mind that this is the same company that took three years to add bots to a mod they didn’t even make and slap it in a box.

    Now, I could go on and on, talking about Steam, all the screw-ups with Counter-Strike: Condition Zero (I mean, JESUS, how do you declare a game GOLD, say it’s FINISHED, and then not ship it until NEARLY SIX MONTHS LATER?), how Valve has messed up their relationships with Ritual, Gearbox, Vivendi (do you think Vivendi is a big fan of Steam?), and ATI… I could point out all the things Valve said they’d do but didn’t, like releasing the HL2 benchmark or the SDK. I could whine on and on about how maddening it is to get flooded by mails from people complaining about how people can’t play Half-Life anymore thanks to Steam or how Valve’s customer support is non-existent. But the bottom line is this: I am not a fan of Valve anymore. I don’t believe a damn thing they say and I’m sick of their bullshit.

    Valve needs to learn how to properly communicate with their online fan base and treat their fans with respect. That means not telling your fans 7 days before the ship date that HL2 is delayed. That means not giving out vague “oh HL2 will be released this summer and by the way we didn’t say summer of what year and it’s always summer somewhere in the world so who knows LOL we’ll see!” answers to direct questions. That means not streaming a couple hundred megs of cache files to Steam user’s hard drives without their permission or knowledge.

    I feel most of the problems at Valve are due to the ineptitude of one individual in particular. I’m not going to name names, but you can probably guess who I’m talking about. This person is easily the worst person I’ve ever met during my time within the “video game industry,” and that’s saying a lot, considering that this business is filled with superstar jerkwads like… well… me. I don’t feel that he does his job properly, and he isn’t what I’d consider to be a decent, trustworthy, or moral human being.

    Plus, Valve has gone over my head a couple of times and interfered (or attempted to interfere) with the content of this site, which I think is pretty sad. Forum posts of mine have been deleted on their orders and I’ve been forced to edit news posts because Valve didn’t care for the information or opinions I was sharing. I’m sure they’ll complain about this post and attempt to get it yanked, but I don’t care.

    Don’t get me wrong, Valve has some of the most talented developers in the industry. Some really great people who I respect immensely work there. It’s a shame that most of these guys have been working hard for years on projects that have yet to see the light of day. There are just a few bad apples spoiling the soup. Or something.

    Oh man, this is possibly the most scary, convoluted thing I’ve ever written. ANYWAYS, it’s obvious that I have no business running a site like PlanetHalfLife when it’s obvious this crap has made me CRAZY INSANE, so it’s time to give up my silly little crusade of constantly telling people that they’re wrong and turn the site over to more professional management with a better attitude and perspective than myself. Jabberwocky will be taking over PHL and I’m sure you’ll see plenty of other new faces on the site as well.

    A few more things: First, I’d like to publicly apologize to Pratt for a comment I made in the forums which seemed to imply that he wasn’t reporting news properly. I was wrong, and he has the right idea. Secondly, I’d like to thank the HL2.net forums for their… enthusiasm… and some of the most hilarious things I’ve ever read. I’ll never forget that thread where somebody compared me to Hitler for saying that Half-Life 2 would be delayed last year. Lastly, I’d like to thank all the PHL readers who have put up with the peculiar brand of garbage I’ve been dishing out the past couple years and for suffering through those “funny” flash movies of mine.

    Half-Life 2 will almost certainly be a great game once it’s released and I can’t wait to play it. Be patient, don’t believe everything you read, think for yourself, and remember that history has a habit of repeating itself. Repeating itself. Repeating itself. THE END.

    Valve is a victim of their own success.

    Do you guys remember the whole “Gold, Silver, Bronze” edition of Half-Life that was originally planned? The Bronze copy having no mod support? I mean what kind of game company would charge to even let other people selfessly make/play content for a game. I say “selflessly” because its illegal for one to require people to pay for a mod, else royalties would be due. It’s all about the lies, which is all about the greed.

    Now pardon me as I am a hypocritical bitch and go play some Half-Life 2.

  • Busy Fooker

    Just checked my work schedule.

    Every single day this week [and weekend] I’ll have to get up by at least 9AM to go to work/school (if not earlier), and then won’t come back home from work until at least 10PM. A person from work quit, so they’re giving the rest of us alot more hours. I’m still debating whether this is a blessing and a curse.

    Also had 3 labs due for Thursday, but because the TA for two of these labs was to be absent, he was instead supposed to pick them up Saturday morning at his office. This gave me a chance to delay the work on one of them (the other was already complete), since I had 4 labs and one midterm to worry about that week. Went to the university Friday night after work, but all the doors were apparently locked to the buildings at 11PM. Went first thing Saturday morning before work, but turned out the office number that I thought was his did not exist. There was no one around that I could ask for directions either [Saturday]. So I was not able to hand them in to his office. There goes %30 of my lab marks. BLEARH.

    Currently working on a new site for the DDR Club at the University of Ottawa (where I attend). Not up yet, but it the address will be www.DDRClub.info.

    Busy life.

  • Interesting New IE Flaw.

    Some of you might remember that on my Links tab on NXSeal (my old website), I had made use of an Internet Explorer flaw that could spoof (read: fake) you going to www.uottawa.ca (displaying that URL in the address bar) when in fact it sent you elsewhere (a “UVE B33N H4CKZoRZ” humouristic page). Well since then, Microsoft fixed the problem. But now there’s a new flaw that has similar characteristics though completely different approaches. Unlike the previous flaw however, once at the target page, the address bar displays the correct URL. Either way, this easily implementable flaw does spoof the initial status bar response to the URL as I’ll demonstrate:

    http://www.microsoft.com

    It says that you’re at microsoft.com, when in fact you’ll be brought over to Google’s site. To note that the double-underline under the above link is only as a result of the conflicting CSS code of this page.

     

  • Bought a GeForce 6800OC…

    I sold my old Ti4200 with the premise that I would replace that excellent card with a new and upcoming excellent card. The idea was that if I didn’t sell it now, I would just give it away and thus no $110 off a new card. So I took the leap, and went for this new video card due to financial reasoning, as well as its high repute.

    Well here it is:

    GeForce 6800

  • My name in the New York Times.

    Indeed I will be in the New York Times.

    This feat is due to the SpreadFirefox effort, which aims at bringing the attention of the masses to the everyday hacker’s favourite browser, Firefox. They are going to achieve this PR stint by placing a full-page ad in the New York Times.

    For anyone who doesn’t know, Firefox is a program to surf webpages, much like Microsoft’s Internet Explorer. However, unlike the latter product, Firefox has virtually nill in the way of overly gaping security holes. When security issues do crop up, the Mozillateam behind Firefox come up with an update virtually overnight, wheras updates for Internet Explorer can take up to 6 months to appear, if at all. Furthermore, Firefox also supports “tabbed-browsing” (a feature that once you get used to, you won’t go back), supports tons of cool little extensions (such as “mouse gestures”: the ability to give commands via a wand-like movement of the mouse), has plenty of slick skins, and best of all is completely free! The whole project is supported via donations.

    Back on track: to promote this excellent utility, donating $10 (Student Rate) to the project will earn you a spot on that advertisement that will appear in the New York Times. If you wish to make a contribution, you still have 9 days to do so.